Sudoku Cosmos ladder

Difficulty should feel like a route,
not a cliff.

The Android edition is built as a continuous progression: four classic 9×9 tiers, then a separate 16×16 format. Names tell players where they are; the rules remain honest about what changes.

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  1. 01
    Easy Orbit

    200 generous-to-tighter 9×9 boards for visible pattern confidence.

    9×9
  2. 02
    Medium Drift

    200 9×9 boards with one fewer clue at entry and a denser information field.

    9×9
  3. 03
    Hard Surge

    200 9×9 boards that continue beyond Medium through measured pressure bands.

    9×9
  4. 04
    Killer Apex

    200 final 9×9 boards. Standard classic rules; no cages or sum clues.

    9×9
  5. 05
    Beyond Infinity

    200 16×16 boards with 4×4 regions and a different scale of observation.

    16×16
Easy → Hard

The classic 9×9 route

Easy, Medium, and Hard all use the same 1–9, row–column–3×3-box contract. The distinction is information density: fewer easy placements, more sustained elimination, and a larger role for clean notes as the ladder rises.

Killer / product name

Killer is our last 9×9 level—not cage-sum Killer Sudoku.

Killer Apex is Sudoku Cosmos’s final classic 9×9 difficulty label. It uses standard rules only. It does not use cages, arithmetic sums, or a separate Killer Sudoku variant.

Read the Killer level note →Read the Evil Sudoku guide →
Beyond / format name

Beyond changes the board to 16×16.

Beyond Infinity is not merely a tougher 9×9 label. It has 256 cells and 4×4 regions, so it receives its own page, rules context, and interface treatment.

Visit Beyond →
Read the board honestly

Labels are useful only when the player can trust them.

That is why the public site distinguishes a named difficulty tier from a different rules variant, and a higher challenge from a different grid size.

Learn the no-guess method →